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AI Insights · Timothy · January 2023

Top 5 3D Cartoon Games on Android in Central America Q4 2022

An overview of the performance of the top 5 3D cartoon games on the Android platform in Central America during the fourth quarter of 2022, highlighting trends in weekly downloads, revenue, and active users.

Top 5 3D Cartoon Games on Android in Central America Q4 2022

In the fourth quarter of 2022, the top 5 3D cartoon games on the Android platform in Central America showed varying trends in terms of weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides valuable insights into the performance of these popular games.

Lords Mobile: Last Rise of Qin from IGG.COM saw a significant increase in weekly revenue, starting at around $39K in late September and peaking at approximately $61K in mid-December. Weekly downloads fluctuated, starting with about 98K downloads and experiencing a notable drop to around 21K in mid-October before rising again to approximately 45K by the end of December. Weekly active users showed a downward trend, beginning at around 304K and ending the quarter at approximately 225K.

Stumble Guys from Scopely experienced a variable revenue trend, peaking at nearly $63K in early October and ending the year with around $40K in weekly revenue. The game maintained a high level of weekly downloads, starting at about 326K and slightly declining to approximately 293K by the end of December. Weekly active users followed a similar pattern, beginning with around 2.1M and ending the quarter with approximately 1.9M.

Clash Royale by Supercell exhibited a steady performance in weekly revenue, peaking at around $56K in early October and maintaining an average of approximately $37K towards the end of December. Weekly downloads remained fairly consistent, with a notable peak of about 100K in late October and ending the quarter at around 87K. The game’s weekly active users showed a slight fluctuation, starting from about 6.8M and peaking at approximately 8M in late October, before settling at around 7M by the end of December.

Pokémon GO from Niantic, Inc. saw a steady revenue increase, peaking at around $39K in late November and maintaining an average of approximately $35K towards the end of December. Weekly downloads showed minor fluctuations, starting at around 31K and ending the quarter with approximately 38K. Weekly active users displayed a similar trend, beginning with about 3.2M and remaining relatively stable throughout the quarter, ending at around 2.9M.

Brawl Stars, another hit from Supercell, experienced a consistent rise in weekly revenue, starting at about $23K and peaking at approximately $37K by mid-December. Weekly downloads showed an upward trend, beginning at around 33K and reaching approximately 64K by the end of December. The game’s weekly active users followed a similar pattern, starting with about 936K and peaking at approximately 1.6M in late December.

For more detailed insights and data on app performance, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2023